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Here are the queue times for the same five days in January roughly the start of each season from to Position select was really inefficient at launch, so some high level players would wait 26 minutes or more just to play one game.
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As a bonus, this can help with getting smurfs to the right places faster. No design for ranked solves every problem.
This is the third post of a three-part update on matchmaking in League! Read the rest below: How does matchmaking work? Matchmaking Real Talk — Answering some of the tough questions around matchmaking, and hopefully dispelling some myths along the way. Thank you for submitting a question! What sorts of different ways would you like to see progression in League? We talked about this when we first released the Leagues system holy crap, five years ago now. Showing MMR has a lot of downsides in a team-based game like League.
Using MMR as the sole mark of achievement in League punishes half of the playerbase as their MMR will decline over the course of the season, which sucks because most of them are gradually getting better at the game—but so is everyone else around them.
Ranked tiers also provide contextual progression and status. The Leagues system also gives you a bit of protection from losing a bunch of games in a row and having your MMR plummet as a result. Using demotion protection and promo helper, you can get a few extra lives in rare cases of not getting your preferred position for a few games or just being in a slump.
Ranked anxiety is real, and we know there can be a lot of pressure, so having meaningful progression that feels good should hopefully break down a few of those barriers. LP gains and losses are also based on your skill estimation compared to the players around you. If you take a break from playing for a bit, the MMRs of the people around you are still changing, and that can result in notably different LP gains when you return.
/dev: Making Matchmaking Better – Nexus
This tends to slowly increase the average MMR at the high end of the ranked system. So when you come back from your hiatus, your MMR is right where you left it—but now the competition around you is even higher. We got pretty technical here, but we hope this provided a little more context into matchmaking in League.
What other questions do you want answered? Where do you feel we can improve our systems?
The Leagues system also gives you a bit of protection from losing a bunch of games in a row and having your MMR plummet as a result. Using demotion protection and promo helper, you can get a few extra lives in rare cases of not getting your preferred position for a few games or just being in a slump.
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Ranked anxiety is real, and we know there can be a lot of pressure, so having meaningful progression that feels good should hopefully break down a few of those barriers. Matchmaking Real Talk We get a lot of questions about how we decide on your teammates and opponents in League, and we wanted to take some of the frequently asked ones and give them to the designers that work on matchmaking, champion select, position select, and all that good stuff. Why do some games of League feel imbalanced?
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When you encounter imbalanced games of League, we generally chalk it down to three major culprits: In terms of design, we want League to be a game where getting a small advantage and running with it is one path to victory. Any small successes that are snowballed can determine early leads, and then sometimes the result of the game. While we know our matchmaking systems are never going to be perfect, and sometimes you or your opponent will end up with a 20 minute win, we try everything we can to prevent imbalance before the game has even started, and consider it a huge priority to ensuring League remains competitive.
This is pretty much an urban myth.
We think this is the right tradeoff compared to having a volatile rank—being demoted feels rough, and reaching a tier should be a decent indication that you can play at that level. Why do I come up against high-ranked players in unranked games? Our perspective on the queues is that ranked should continue to be where you put on your tryhard pants.