How to avoid skill based matchmaking
Rise up the ranks a bit, meet tougher competition, improve and continue up, or stagnate and remain where you are.
Just because we're not great players doesn't mean we can't have a great game. Besides, do the 'pros' really get much joy out of one-shoting a ham-fisted idiot such as me? Where's the challenge in that? You are not a great player because you are camping, not the other way around. Getting top 10 by camping is simply wasted time. You are not even playing the game tbh. Do you know how to get better? By playing the game. Do you know how to play the game? That way you will learn how to fight instead how to avoid people.
This game is about fighting.
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If you don't want to fight than why do you even play? Its a game, people are free to play how they want. You dont like it than get out. No need for the criticism. I know a lot of people leaving the game just because is frustrating for them not to kill anyone and die in seconds. Due to the fact that random matchmaking is already implemented, Epic could add an additional and eligible SBMM.
It would be up to the player choose a type of gameplay or the other. NolanInTheDeep, this is not hate. This is constructive criticism, there is always room for that. I am giving him good advice. Obviously he can play how he wants, but it might not be the most effective way of playing. He is clearly frustrated of playing vs better players.
how to avoid skill based matchmaking
Being aggressive is the best way to change that. If you want something to change always start with yourself. Instead of trying to change the game so it suits you, better adapt to the game as it stands. You started out with constructive criticism, which I'm happy to accept. But as you went along you got personal.
It's up to me to determine if this game is worth playing. When I no longer enjoy it camping or otherwise I will stop, and I will not criticise the game at that point. I know that the game has chosen a direction and that direction may not suit me. I'm happy with that.
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But within the direction it has chosen, I think there are tweaks that can increase enjoyment for a lot of players. Let me put this in perspective, if I was to start boxing tonight, would my first fight be against the heavy weight champion of the world? Well that could put you in harm.
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Skill based matchmaking is ruining PvP and needs fixing. > Help - Game Issues | Forums | ycigigegic.tk
This may take some time The crucible matchmaking is dreadful. I'm no ace but usually rank in top 3 BC mainly in suicidal but regardless, I can get in some matches and we destroy other team several matches in a row then other days, my team will get dominated several times in a row. A few points 1.
You simply have a kd less than one. I understand that getting kills is part of crucible. But if you do not actively get captures and defend points then your "skill" in crucible will remain at a low value. Don't be surprised by that if you aren't playing the objective, because what you are doing is actively lowering your "skill" level 3. It counts as changing during the game, again no surprise here. To me there are no surprises in our post. It sounds like you are getting matched with players exactly like you.
Perhaps try capturing the points or sticking to matches like clash or rumble which sound much more suited to your play style. You'll have better luck in match making there. Edited by D3V1L D09 You should not be able to get this crap so easily done and get good crucible gear while us PvE players have to grind on for weeks.
The balancing is flawed because it doesn't consider the negative effect of statistically low skill players and only considers them as having a slightly positive effect. So a statically balanced game of average players on one side, and on the other side a good player balanced with only low skill players is in fact profoundly unbalanced: A solution could be to limit the delta skill between a good player and the feeders he is paired with, to prevent very good players from suffering unfair defeat due to excessively poor teammates. Or very good feeders should be considered as not having a little skill, but having negative skill so they can be shared more evenly between the teams as their negative skill impacts the likely outcome more than the current positive statistics consider.
I made a post about this before they even released the 2. And it does feel like a chore now.